![]() ![]() The actual individual amplifier output is created during playback based on a combination of encoded mix and the speaker configuration (installation). Atmos supports up to 128 simultaneous independent audio objects in a mix.įurthermore, the intended spatial position can be rendered fairly accurately regardless of the actual speaker positions based on the actual Atmos speaker setup during installation, which will include a microphone and software in the AVR to measure speaker distances and gain (volume). So Atmos objects are not always locked to a specific channel (speaker), for example, an object can be set to appear in a 'phantom position' (between speakers), or can appear to move between any speakers in the speaker array in any direction. ![]() Atmos (and DTS:X & Auro) add height speakers to create a true 3D sound field (5.1 is a 2D sound field). Object based systems are a combination of raw audio channels and metadata that describes the spatial position (in 3D space) and other properties of audio objects. Dolby Atmos is an Object Based audio surround system (similar to competing DTS:X and Auro 3D systems).
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